//! 3b 桌面验收:相对鼠标(协议 v4)的像素级闭环。 //! //! 为什么必须单独写一个 proof:V-B1 的判据是「位移**恰好**等于请求值」, //! 而 Android 侧的真机脚本只能看到 UI 文本,看不到远端指针实际走了多少像素。 //! 这里直接走完整链路:viewer-core 发 `MouseMoveRel` → QUIC → agent 注入 → //! `GetCursorPos` 读回,逐项比对。 //! //! 覆盖判据: //! - V-B1a 方向与量值:dx=+50 → +50px,dx=-50 → -50px(误差 ≤1px) //! - V-B1b 慢速不丢位移:连发 20 次 dx=+1 → 累计 +20px(误差 ≤2px) //! - V-B1c 撞边不积债:右边界 +200 后 -50 → 立即 -50 //! //! 用法(agent 需已启动): //! cargo run --release -p viewer-core --example rel_mouse_proof -- --host 127.0.0.1 --port 47800 --code t //! //! 安全:运行前记录光标原位,结束时还原(不污染用户桌面状态)。 use std::time::Duration; use viewer_core::{ConnectConfig, Session}; fn arg(name: &str) -> Option { let a: Vec = std::env::args().collect(); a.iter() .position(|x| x == name) .and_then(|i| a.get(i + 1)) .cloned() } /// 读当前光标(物理像素)。用 windows crate 而不是 shell,避免进程 DPI 差异。 fn cursor() -> (i32, i32) { use windows::Win32::Foundation::POINT; use windows::Win32::UI::WindowsAndMessaging::GetCursorPos; let mut p = POINT::default(); unsafe { let _ = GetCursorPos(&mut p); } (p.x, p.y) } fn set_cursor(x: i32, y: i32) { use windows::Win32::UI::WindowsAndMessaging::SetCursorPos; unsafe { let _ = SetCursorPos(x, y); } } fn screen_size() -> (i32, i32) { use windows::Win32::UI::WindowsAndMessaging::{GetSystemMetrics, SM_CXSCREEN, SM_CYSCREEN}; unsafe { (GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)) } } fn enable_dpi_awareness() { use windows::Win32::UI::HiDpi::{ SetProcessDpiAwarenessContext, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2, }; unsafe { let _ = SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); } } /// 发一串相对增量,每次之间留出注入完成的时间,然后读回光标。 fn apply_rel(session: &Session, steps: &[(i16, i16)], settle_ms: u64) { for &(dx, dy) in steps { session.send_mouse_rel(dx, dy); // 让 QUIC 上行 + agent 注入 + 光标更新都完成;太小会读到中间态 std::thread::sleep(Duration::from_millis(settle_ms)); } } #[tokio::main] async fn main() -> anyhow::Result<()> { enable_dpi_awareness(); let port: u16 = arg("--port").map(|s| s.parse()).transpose()?.unwrap_or(47800); let code = arg("--code").unwrap_or_else(|| "t".into()); let host = arg("--host").unwrap_or_else(|| "127.0.0.1".into()); let (sw, sh) = screen_size(); println!("[proof] screen {sw}x{sh} (physical, DPI-aware)"); let session = Session::connect(ConnectConfig::direct(&host, port, code)).await?; let (dw, dh) = session.desktop_size(); println!("[proof] agent desktop {dw}x{dh}"); // 记录原位,结束时还原(不污染桌面状态) let (ox, oy) = cursor(); println!("[proof] cursor origin ({ox},{oy})"); let mut failures = 0usize; // ---- V-B1a 方向与量值 ---- println!("\n=== V-B1a direction & magnitude ==="); for &delta in &[50i16, -50i16, 120i16, -120i16] { // 每次都从屏幕中心出发,避免被边界 clamp 干扰量值判定 set_cursor(sw / 2, sh / 2); std::thread::sleep(Duration::from_millis(60)); let (bx, _) = cursor(); apply_rel(&session, &[(delta, 0)], 80); let (ax, _) = cursor(); let applied = ax - bx; let ok = (applied - delta as i32).abs() <= 1; println!( " dx={delta:+5} from x={bx:4} to x={ax:4} applied={applied:+5} {}", if ok { "PASS" } else { "FAIL" } ); if !ok { failures += 1; } } // 纵向同理(同一套代码路径,但轴不同,clamp 上界不同) for &delta in &[40i16, -40i16] { set_cursor(sw / 2, sh / 2); std::thread::sleep(Duration::from_millis(60)); let (_, by) = cursor(); apply_rel(&session, &[(0, delta)], 80); let (_, ay) = cursor(); let applied = ay - by; let ok = (applied - delta as i32).abs() <= 1; println!( " dy={delta:+5} from y={by:4} to y={ay:4} applied={applied:+5} {}", if ok { "PASS" } else { "FAIL" } ); if !ok { failures += 1; } } // ---- V-B1b 慢速小幅不丢位移 ---- println!("\n=== V-B1b slow small steps must not be lost ==="); { set_cursor(sw / 2, sh / 2); std::thread::sleep(Duration::from_millis(60)); let (bx, _) = cursor(); // 20 次 dx=+1:若注入层按 mickey 透传,dx=1 会被加速吞成 0 像素(实测如此) let steps: Vec<(i16, i16)> = (0..20).map(|_| (1i16, 0i16)).collect(); apply_rel(&session, &steps, 45); std::thread::sleep(Duration::from_millis(120)); let (ax, _) = cursor(); let applied = ax - bx; let ok = (applied - 20).abs() <= 2; println!(" 20 x dx=+1 from x={bx} to x={ax} applied={applied:+} (expect +20) {}", if ok { "PASS" } else { "FAIL" }); if !ok { failures += 1; } } // ---- V-B1c 撞边不积债 ---- println!("\n=== V-B1c edge clamp leaves no step debt ==="); { set_cursor(sw - 1, sh / 2); std::thread::sleep(Duration::from_millis(60)); let (bx, _) = cursor(); apply_rel(&session, &[(200, 0)], 80); let (mx, _) = cursor(); let clamped = mx - bx; // 回滑必须立即生效(若累积器"记住"了被 clamp 丢掉的 200px,这里会先空转) apply_rel(&session, &[(-50, 0)], 80); let (ax, _) = cursor(); let back = ax - mx; let ok = clamped == 0 && (back + 50).abs() <= 1; println!( " at right edge x={bx}: +200 -> applied {clamped:+} (clamped); -50 -> applied {back:+} {}", if ok { "PASS" } else { "FAIL" } ); if !ok { failures += 1; } } // 还原光标 set_cursor(ox, oy); println!("\n========== RESULT =========="); if failures == 0 { println!("REL MOUSE PROOF PASS (all V-B1a/b/c checks)"); } else { println!("REL MOUSE PROOF FAIL ({failures} checks failed)"); } session.close().await; if failures > 0 { std::process::exit(1); } Ok(()) }