#pragma once #include #include #include #include #include #include "input/input.h" #include "streamutils.h" // Linux X11 single-seat native cursor. Called only by the SDL main thread. // The producer starts cursor-free before this session's first captured frame. class VdiNativeCursor { public: VdiNativeCursor(SDL_Window* window, SdlInputHandler* input) : m_Window(window), m_Input(input), m_Path(qgetenv("VDI_NATIVE_CURSOR_STATE")), m_Epoch(qgetenv("VDI_NATIVE_CURSOR_EPOCH").toULongLong()) {} bool enabled() const { return !m_Path.isEmpty(); } void observe(const SDL_Event& event) { if (event.type == SDL_MOUSEMOTION || event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP) { m_LastInput = nowNs(); ++m_InputSequence; } } bool tick() { if (!enabled()) return true; if (QByteArray(SDL_GetCurrentVideoDriver()) != "x11") return fail("requires X11 cursor backend"); const quint64 pollTime = nowNs(); if (pollTime - m_LastPoll < 4000000) return true; m_LastPoll = pollTime; QFile f(QString::fromUtf8(m_Path)); if (!f.open(QIODevice::ReadOnly) || f.size() < 76 || f.size() > 65608) return fail("missing or oversized state"); const QByteArray packet = f.readAll(); // The producer may atomically replace state after pollTime. Compare // against a timestamp taken AFTER the read, never before opening it. const quint64 now = nowNs(); const auto* p = reinterpret_cast(packet.constData()); auto u32 = [p](int offset) { return qFromLittleEndian(p + offset); }; auto u64 = [p](int offset) { return qFromLittleEndian(p + offset); }; if (packet.left(8) != QByteArray("VDICUR1\0", 8) || u64(8) != m_Epoch || u64(16) < m_Sequence || u64(24) > now || now - u64(24) > 2000000000) return fail("stale or mismatched lease"); const int w = u32(32), h = u32(36), hx = u32(40), hy = u32(44); const int x = qint32(u32(48)), y = qint32(u32(52)); const int sw = u32(56), sh = u32(60); if (w < 1 || w > 128 || h < 1 || h > 128 || hx < 0 || hx >= w || hy < 0 || hy >= h || sw != 2560 || sh != 1440 || x < 0 || x >= sw || y < 0 || y >= sh || packet.size() != 72 + w*h*4 || !m_Input->isNativeCursorAbsoluteMode()) return fail("unsupported shape, display or input mode"); m_Sequence = u64(16); int ww, wh; SDL_GetWindowSize(m_Window, &ww, &wh); SDL_Rect src = {0, 0, sw, sh}, dst = {0, 0, ww, wh}; StreamUtils::scaleSourceToDestinationSurface(&src, &dst); if (dst.w <= 0 || dst.h <= 0) return fail("empty viewport"); const int cw = qMax(1, qRound(double(w) * dst.w / sw)); const int ch = qMax(1, qRound(double(h) * dst.h / sh)); if (cw > 256 || ch > 256) return fail("oversized scaled cursor"); const quint64 acknowledged = u64(64 + w*h*4); const QByteArray pixels = packet.mid(64, w*h*4); if (pixels != m_Pixels || w != m_Width || h != m_Height || hx != m_HotX || hy != m_HotY || dst.w != m_ViewWidth || dst.h != m_ViewHeight) { QImage image(reinterpret_cast(pixels.constData()), w, h, w * 4, QImage::Format_RGBA8888); image = image.scaled(cw, ch, Qt::IgnoreAspectRatio, Qt::FastTransformation); // SDL2's X11 Xcursor backend copies pixels without premultiplying. // XRender requires premultiplied channels, including antialiased edges. image = image.convertToFormat(QImage::Format_RGBA8888_Premultiplied); SDL_Surface* surface = SDL_CreateRGBSurfaceWithFormatFrom( image.bits(), cw, ch, 32, image.bytesPerLine(), SDL_PIXELFORMAT_RGBA32); if (!surface) return fail("SDL surface failed"); SDL_Cursor* next = SDL_CreateColorCursor(surface, qMin(cw - 1, qRound(double(hx) * dst.w / sw)), qMin(ch - 1, qRound(double(hy) * dst.h / sh))); SDL_FreeSurface(surface); if (!next) return fail("SDL cursor failed"); SDL_SetCursor(next); if (m_Cursor) SDL_FreeCursor(m_Cursor); m_Cursor = next; m_Pixels = pixels; m_Width = w; m_Height = h; m_HotX = hx; m_HotY = hy; m_ViewWidth = dst.w; m_ViewHeight = dst.h; SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "VDI native shape: %dx%d hotspot=%d,%d sequence=%llu", w, h, hx, hy, (unsigned long long)m_Sequence); } int mx, my; const auto buttons = SDL_GetMouseState(&mx, &my); const bool inside = mx >= dst.x && my >= dst.y && mx < dst.x + dst.w && my < dst.y + dst.h; const bool focused = SDL_GetKeyboardFocus() == m_Window; if (m_PublishedInput != m_InputSequence) { QByteArray message(16, '\0'); qToLittleEndian(m_InputSequence, reinterpret_cast(message.data())); qToLittleEndian(qBound(0, (mx-dst.x)*sw/dst.w, sw-1), reinterpret_cast(message.data()+8)); qToLittleEndian(qBound(0, (my-dst.y)*sh/dst.h, sh-1), reinterpret_cast(message.data()+12)); QSaveFile outgoing(QString::fromUtf8(m_Path)+".input"); if (!outgoing.open(QIODevice::WriteOnly) || outgoing.write(message) != 16 || !outgoing.commit()) return fail("input acknowledgement file failed"); m_PublishedInput = m_InputSequence; } m_Input->enableNativeCursorVisibility(); SDL_SetCursor(focused && inside ? m_Cursor : SDL_GetDefaultCursor()); // Initial alignment, and host-initiated warps only after local input has // settled. Never pull the pointer back using delayed motion echoes. if (focused && inside && !buttons && acknowledged == m_InputSequence && now - m_LastInput > 500000000) { const int tx = dst.x + qRound(double(x) * dst.w / sw); const int ty = dst.y + qRound(double(y) * dst.h / sh); if (qAbs(tx - mx) > 2 || qAbs(ty - my) > 2) { // SDL2's X11 in-window warp is a no-op with pointer barriers // (used by fullscreen absolute mode). Global warp honors this // in-viewport target while actually moving the native pointer. int wx, wy; SDL_GetWindowPosition(m_Window, &wx, &wy); if (SDL_WarpMouseGlobal(wx+tx, wy+ty) < 0) return fail("host cursor warp failed"); m_LastInput = now; } } return true; } void shutdown() { if (m_Cursor) { SDL_SetCursor(SDL_GetDefaultCursor()); SDL_FreeCursor(m_Cursor); m_Cursor = nullptr; } } private: static quint64 nowNs() { struct timespec t; clock_gettime(CLOCK_MONOTONIC, &t); return quint64(t.tv_sec)*1000000000 + t.tv_nsec; } bool fail(const char* reason) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "VDI native cursor ended: %s", reason); shutdown(); return false; } SDL_Window* m_Window; SdlInputHandler* m_Input; QByteArray m_Path, m_Pixels; quint64 m_Epoch, m_Sequence = 0, m_LastPoll = 0, m_LastInput = nowNs(); quint64 m_InputSequence = 0, m_PublishedInput = 0; SDL_Cursor* m_Cursor = nullptr; int m_Width = 0, m_Height = 0, m_HotX = 0, m_HotY = 0; int m_ViewWidth = 0, m_ViewHeight = 0; };